Louis "Buche" Vanhullebusch

Hi! I am a Product Designer with an engineer background, Head of Ecosystem @Cubzh, a lightweight cross-platform game creation ecosystem.
Currently based in France, I work with collaborators all over the world on a daily basis.
If you need help with a project or just want to have a chat, please drop me a line!


Experience
11 years

Head of Ecosystem

Cubzh

A lightweight cross platform game creation ecosystem in lua. Fast design and iterations of the platform to find our market fit. Ecosystem and economic design for a user-driven and creator-driven economy.

  • Product Design
  • Economic Design
  • UI prototyping & flows
  • Analytics & Metrics
  • Lua Scripting

Projects
Cubzh - [Shipped] -

10.2022 - Present

Chief Product Owner / Head of Ecosystem

The Sandbox

Design the ecosystem for The Sandbox metaverse. Link the different parts of the project together through a living economy between players, creators and owners. Design and update each product to fit our different user profiles. Led different teams across various projects (Game Maker, Game Client, Smart Contracts, Dashboard).

  • Product Design
  • System Design
  • Economic Design
  • Blockchain Tokenomics & Smart Contracts
  • UI prototyping & flows

Projects
Game Client - Shipped] -
Game Maker - [Shipped] -
Dashboard - [Shipped] -
VoxEdit - [Shipped] -

05.2019 - 09.2022

Game Designer

Kaiho Games

Design the game systems and economy. Define the monetization model and implementation. Design the LiveOps template and content. Integrate the content through selfmade tools on Unity. Follow-up on metrics and analytics to adapt updates and monetization based on KPIs.

  • System Design
  • Economic Design
  • UI Design
  • Content Design
  • Content Integration
  • Features prototyping
  • Tools Development
  • Analytics & Metrics

Projects
Lemuria Bay - [Shipped] -
Jungle Crash - [Shipped] -

09.2015 - 05.2018

Game Designer

Pixowl

Design the game systems and economy. Design the LiveOps template and content. Integrate the content through an editor made by the dev team. Follow-up on metrics and analytics to adapt updates and monetization based on KPIs.

  • System Design
  • Economic Design
  • Content Design
  • UI Design
  • Content Integration
  • Analytics & Metrics

Projects
Peanuts : Snoopy's Town Tale - [Shipped] -
Garfield : Survival of the fattest - [Shipped] -

03.2014 - 09.2015

Freelance
7 years

Product Design

Merci Michel

Design a web3 gaming platform for an existing NFT project. Counsel web3 strategy for future iterations.

  • System Design
  • Business Intelligence

Project
Merci Michel

2024

Tokenomics & Analytics

My Lovely Planet

Review the project tokenomics and Web3 integration. Review the mobile game app flow & analytics to create meaningful iterations and updates.

  • System Design
  • Economic Design
  • Tokenomics
  • Analytics

Project
My Lovely Planet

2022

Product Design

Cubzh

Help define the foundations of Cubzh Ecosystem and study a Web3 integration.

  • System Design
  • Economic Design

Project
Cubzh

2022

Game Design

The Sandbox

Define the foundations of The Sandbox ecosystem and core concepts.
Introduce the first economic loops and interactions between user profiles.

  • Game Concept
  • System Design
  • Economic Design

Project
The Sandbox

2019

Game Dev & Tools

Mediapilote

Add new features to an existing mobile project (Gameplay phases, Inventory system, Mini-games) and new modules (Photo, Video player) for a campaign encouraging young children to eat fruits & veggies.
Rework the project structure to remove any hardcoding and introduce content update tools for non-tech collaborators.
Publish on both stores.

  • Gameplay Development
  • UI Design
  • UI Development
  • Tools Development
  • Content Integration
  • Publishing Management

Project
European Fraich Fantasy

2019

Game Design

Civitime

Gamification of a CSR web-based application. Design multiplayer functionalities and leaderboards to encourage competiton and virality.

  • System Design
  • LiveOps Design
  • UI Prototyping

Project
CiviTime

2019

Game Design

Graffiti

Gamification of an AR geolocation messaging mobile app. Design progression systems and reward features to increase retention and usage.

  • System Design
  • UI Prototyping

Project
Graffiti

2019

Game Design

Pixowl

Define the initial GDD based on an IP and an initial pitch.

  • System Design
  • Content Design
  • LiveOps Design
  • UI Prototyping

Project
Wonder Park

2018

Game Design

Pixowl

Define the initial GDD based on an IP and an initial pitch.

  • System Design
  • Content Design
  • LiveOps Design
  • UI Prototyping

Project
The Loud House

2018

Skills

Tools
Useful knowledge


How can I help you?

Indie Studio

Salty Wound

Co-Founder

Unannounced project : Roguelike tabletop-inspired dice game
Paused due to lack of funding

  • Game Design
  • Content Design
  • Content Integration
  • UX/UI Design
  • Prototyping
  • UI development
  • Tools development

Project
Dig

2018-2020